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Get Your Tournament - Commentary
Being in a clutch situation
Written by Glenn   
Sunday, 05 September 2010 00:59

There's no doubt almost every Super Street Fighter IV tournament player has been in a situation where he or she needed to come up with a win.

It's the clutch situation.

Not all of my database is listed by round and situation, but most of it is, about 6,500 rounds.

My definition of clutch situation:

  • 1. In Round 2, trailing 1-0, 30 seconds remaining in the round.
  • 2. In Round 2 or 3, tied 1-1, 30 seconds remaining in the round.

Out of everyone in my database, more than 100 players have been in this situation at least one time, that's a shade under half of the players in my database. Only 14 players have been through these situations at least five times. Here's how they stack.


RW
RP
RW%
-25CB
Time*
Filipino Champ 9 11 .818 3 12.64
ShadyK 4 5 .800 1 12.80
Genghis 4 5 .800 1 14.60
Mike Ross 4 6 .667 2 24.33
Somniac 3 5 .600 1 13.20
Jason Cole 4 7 .571 3 18.00
DeLucifer 5 9 .556 2 9.11
Min 3 6 .500 1 16.67
Hiro 4 9 .444 0 17.89
Damdai 2 5 .400 0 11.60
Smooth Viper 2 6 .333 0 18.17
Thai Vega 2 6 .333 0 12.83
Vance Wu 3 10 .300 2 13.70
Henry Cen 2 7 .286 0 16.71

* -- Time remaining in the match

So, give it up for Filipino Champ, who has seemed to thrive the most in these situations.

Here's a guide to the statistics.

 
Update to the Get Your Tournament statistical tournament tier list
Written by Glenn   
Thursday, 02 September 2010 22:04

ssf4_ken

The Get Your Tournament statistical tournament tier list for Super Street Fighter IV has been updated. I have reached the 7,000 round mark and and putting out the latest rankings.

Click here to see the updated list.

The biggest mover this time was Ken, who went from 22nd to 18th. Boxer/Balrog dropped three spots and is out of the top fifth. Other than that, there was little movement from the rest of the field.

Again, the top four spots remained as is. Dhalsim is still the top rated character but now has a much bigger lead over Ryu. Where it was about a .300-point spread a month ago, it's now double that.

Speaking of Ryu, last month he commandeered nearly 10 percent of usage on the tier list. That has dropped to 9 percent. I noticed it throughout the month, as I saw a lot more diversity from the top two-thirds of the tier list.

Rufus and Honda share the best win percentage, at .567.

Finally, I want to add that over the past month, a lot of the matches I tracked statistically were of a top eight in a tournament. So the importance of each match was very high. This was a bigger change from before, when I tracked as many matches as possible; I plan to go back to doing that.

Let me know your feedback here or on the tier list page.

 
ShadyK's best move
Written by Glenn   
Tuesday, 31 August 2010 22:38

ShadyK

The statistics for The Box Arena Team Ranbats tournament series has been updated with Saturday's tournament finale. Anyone that made the Top 8 in a tournament is in the database. Click here to see it.

The stats champion is Long "ShadyK" Tran, who also ended up winning the series title. He was the only person to be in every top eight played. And for all the things he did, arguably the best move he made was picking his teammates.

His win share was .556 when he was in the top eight, and this spans all six tournaments. That means his teammates -- Sannsann and Mike Ross -- seemed to hold up their end of their workload. Actually, Mike Ross did a little bit better of a job. A closer look:


Tourneys
Self wins
Team wins
Win share
Mike Ross
5
5
24
.208
Sannsann
1
55
111
.495
ShadyK
6
75
135
.556

We've all seen those teams where one player wins everything and his or her teammate struggles. ShadyK, for the most part, didn't seem to have to worry about that. Now for the rest of the successful things he did in the tournament series:

ShadyK has been entertaining to watch in this tournament series, except for one match (don't specially remember the opponent) where it took nearly forever to complete and I figured he was channeling his inner Steve Trachsel. But for all he did, his success started before each of the six tournaments began, where he picked the guy to go to battle with.

Picture by Edward Sebastian Jr.

 
The new time monster
Written by Glenn   
Monday, 30 August 2010 17:43

All of this time, I had jabbed at Keno for being one of the players in the Super Street Fighter IV community to take his time when playing matches. He's above the median when it comes to time spent in a round. Even during the L.A. Riots tournament series, he spent more than 10 seconds on average in a round than the rest of the competitors.

Did I say Keno? I must have meant to say Khio.

From the "Let's hope this doesn't happen again" category, Khio and his teammate, Steinmania, reached the top eight in The Box Arena Team Ranbats 1.6 tournament on Saturday. Unfortunately for them, they lost two consecutive matches and were bounced.

I'm not sure if the announcers picked up on it (I watched it on mute), but I'm wondering what was going through Kiho's mind in the four rounds he played. In all but one of them, he seemed to hold his own and do well against his opponent. It wasn't like he pressed Back on the controller in all four rounds. But man ...

  • vs. Repulse, Round 1: Loss, 0 seconds remaining, never led
  • vs. Repulse, Round 2: Loss, 0 seconds remaining, led halfway and with 25 percent health remaining
  • vs. Genghis, Round 1: Double KO, 4 seconds remaining, trailed halfway and with 25 percent health remaining
  • vs. Genghis, Round 2: Loss, 0 seconds remaining, led halfway, trailed with 25 percent health remaining

The average time was 98 seconds per round played for Khio. The next highest was Repulse at 82.25 over four rounds played. I have the tournament average at a shade over 48 seconds.

Usually there will be a player out there that gets a timed out win or loss, and then proceeds to play faster the next round. It must take some sort of mentality to go four consecutive rounds and time out in almost all of them.

 
Gootecks' thoughts on what to do with EX meter
Written by Glenn   
Friday, 27 August 2010 13:42

rufus_ex

If you're wondering who tipped me into charting EX meter in Super Street Fighter IV matches, it was Ryan "Gootecks" Gutierrez. He told me it was a great way to figure out how players play. At first it didn't make sense to me, but then I remembered a match he and I watched earlier that night we talked -- the finals of Super NorCal Regionals -- and there were times when the crowd would say "No meter" or "He's got meter," likely referring to Andy OCR, who uses Dictator.

I rewatched that match, and it became obvious that he was hurting badly when he didn't have EX meter, and he did well when he had some in the tank.

Since then, I've recorded about 6,000 rounds of tournament play in which players have had EX meter. The average player has 3.61 EX meters available to him or her during a round. That same player uses 2.16 EX meters per round. Now, that does not mean it happens everytime, obviously. Some players like to use EX meter the moment they get it. Others rarely use it, likely as a defensive tactic to stop a rush.

That's what Gootecks talks about in his commentary on the Cross Counter site. If you don't know what you're doing with your EX meter, it's time to think about it.

What goes through your head when you have EX Meter? Do you try to save it for a FADC? Do you try to save it for your Super? Or maybe you don’t think too much about it at all. If you’re not making conscious decisions with your EX Meter, you’re missing a huge part of your game.

EX Meter should be thought of as your “money” or “resources” in the game. Similar to your minerals and gas in Starcraft or maybe even a grenade in an FPS (I’m not an FPS guy, don’t shoot me lol). Or maybe you can think of it as going to the store in an RPG to buy a new potion! Your EX Meter buys you additional moves, setups and opportunities: options!

Gootecks breaks down different uses of EX, including how many and what characters, so be sure to check it out.

 
WCG Ultimate Gamer Episode 2 recap, with lots of Mario Kart Wii thoughts
Written by Glenn   
Friday, 27 August 2010 10:18

Mario Kart Wii was in the second episode of WCG Ultimate Gamer 2, so I decided to watch, being the Mario Kart fanatic that I am. Spoilers following the jump.

 
The curious case of Larry Holland not a team
Written by Glenn   
Wednesday, 25 August 2010 19:19

Larry

Sometime in the next week, Larry Holland's name and picture will be on a website, and it will say, "WELCOME DEHF TO OUR TEAM."

That's my prediction. And prior to today, I thought it was the lock of the year, but it might not be, anymore.

DEHF (pictured, left), the undisputed best Brawl player on the West Coast, is not on a team. In these fast times of the competitive gaming community, the best console players are signing on to competitive gaming teams. Those honors were usually reserved for players who wielded mice and keyboards, not fight sticks and console controllers. Things are changing, with these great players finally getting a chance.

DEHF should get that chance.

Pro sports teams love the player that represents well, that's not an ass, that shows love to the community he or she is a part of, and that comes up big in the big events. Outsiders seem to love all of that as well.

DEHF has done all of that. He's the calm, nice guy loved by the community. He doesn't say anything outlandish to get people to start riots. He can deliver the "one game at a time" quote probably better than a lot of players in the community. He won Apex 2010, the biggest grass roots Brawl tournament of the year.

A team should have signed him right after Apex 2010. If there was anything left to prove, it was taken care of there.

He'll likely do well in Raleigh, but I'm not sure anymore that teams will flock to him. Jason "Mew2King" Zimmerman, the best Brawl player in the nation, is now without a team as well; he reportedly was let go by vVv Gaming. He's won both regionals this year. DEHF has come close but hasn't grabbed that brass ring yet.

So while I think DEHF will get on a team soon after next weekend, he might have to wait just a little bit longer than that. Let's hope one of the nice guys in the Brawl community, who won't finish last, gets a shot soon.

 
The comeback, starring Jason Cole
Written by Glenn   
Tuesday, 24 August 2010 22:21

Jason Cole

The situation is presented to every player that picks up the sticks. You're down to almost nothing in your health. Sometimes, you have the resources to make a rally and get an amazing win. Other times, you have nothing, and you have to find some sort of opening to make a run back toward winning the round.

There are times, not in just Super Street Fighter IV, where miracle runs are performed. The great players all do it at least once. The superior players do it multiple times. It's part of Daigo Umehara's legacy.

But as I've been working on this database for Super Street Fighter IV, one guy has quickly stood out when it comes to comebacks. It's another veteran, Jason Cole.

I only have stats of two tournaments of which he's played. Both are recent, and both tell something amazing about his gameplay. His comeback average is more than double of what I have as the tournament average.

In two tournaments, Cole has a .323 comeback average. Nearly a third of his wins have come when he's been down to a quarter percent of health and trailing (that is my definition of a "comeback", more here in the guide). The tournament average in my database is .168 and decreasing as I continue to put in matches.

Most great players are above the curve in almost every category. However, when it comes to comebacks, they are at the average or below, in part because they don't need to rally to win.

Cole has been different.

At TourneyPlay this past weekend -- he finished second -- Cole had eight comebacks in the Top 8 for a .307 average. Four of his eight comebacks came in his final two matches, against Bokkin and DeLucifer.

It's only two tournaments, so this might seem like a blip on the radar. However, as I've learned in doing this database, player trends are exposed right away, even after one tournament. Seeing how Cole has played statistically in only two tournaments puts an imprint in my head we will continue to see him live on the edge. It probably won't be at the .323 clip that he's running on at the moment. But I wouldn't be surprised if it levels out to .250 by the end of summer. That would still be way above the average.

Just don't turn away from one of his matches if you see him down to a sliver of health.

Picture by Kelly Bracha.

 
What to expect from WCG Ultimate Gamer season 2
Written by Brian Rubinow   
Wednesday, 18 August 2010 12:01

The second season of the "reality competition" show WCG Ultimate Gamer is set to premiere this Thursday on Syfy. Since I'm a sucker for videogames crossing over into other media, I tuned into Season 1 last year, but with a great deal of trepidation. The only other videogame-themed reality show I had seen at that point was ESPN's Madden Nation, and that didn't inspire me with a whole lot of confidence. The show was about 90% gimmick and 10% actual games being played, and I hoped Ultimate Gamer would be better. Alas, the show proved that TV producers still think there's nothing more boring than watching someone else play a videogame, which is kind of a problem when your show is called WCG Ultimate Gamer.

The first season of WCG Ultimate Gamer showed that certain problems arise when you try to merge the worlds of videogames and reality television. And as much as I hope to be proven wrong, I expect the second season to fall for many of the same pitfalls. Here are some things to be wary of as you watch this season of WCG Ultimate Gamer:

 
Adon overusage has to be an illusion, right?
Written by Glenn   
Tuesday, 17 August 2010 17:01

adon_vs_sagat_ssf4

My eyes are virtually bleeding because I think I'm seeing a lot of Adon usage lately. Everyone's using Adon. Jaguar kick times 50! Over and over and over.

I'm wondering about Adon usage. In my database last month, he had the best winning percentage with almost nobody using him. Now he's in the middle of the field, and you can't watch a broadcast without it seems like three people using him, and two of the three doing average-to-bad.

Here's what I have in my database since Evolution up until last weekend, comparing Adon to the top three used characters, Ryu, Dhalsim and Dictator.

Character Usage % Win % Comeback %
Adon .029 .413 .032
Dhalsim (1) .105 .570 .167
Ryu (2) .091 .486 .282
Dictator (3) .067 .504 .155

I don't think I'm going crazy yet. Adon is far from being overused on all these streamed tournaments. However, a lot of people will have to use him in order to get back to top status as the winningest character. Let's see how the stats of Summer Jam affect this comparison.

Are you seeing a lot of Adon usage lately in tournaments you attend?

 
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